diplomacy = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "diplomacy_no"	
		policy_flags = {
			diplomacy_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "diplomacy_lv1"
		policy_flags = {
			diplomacy_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
			max_rivalries = 2
			country_trade_attractiveness = 0.25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "diplomacy_lv2"
		policy_flags = {
			diplomacy_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
			max_rivalries = 5
			country_trade_attractiveness = 0.5
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "diplomacy_lv3"
		policy_flags = {
			diplomacy_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			max_rivalries = 7
			country_trade_attractiveness = 0.75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "diplomacy_lv4"
		policy_flags = {
			diplomacy_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			max_rivalries = 10
			country_trade_attractiveness = 1
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "diplomacy_insane"
		policy_flags = {
			diplomacy_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			max_rivalries = 20
			country_trade_attractiveness = 2
        }
		AI_weight = {
			weight = 0
		}
	}
}

population = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "population_no"	
		policy_flags = {
			population_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "population_lv1"
		policy_flags = {
			population_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
			pop_happiness = 0.25
			pop_government_ethic_attraction = 0.25
			pop_environment_tolerance = 0.25
			pop_migration_speed = 0.25
			pop_resettlement_cost_mult = -0.25
			pop_growth_speed = 0.25
			pop_other_species_happiness = 0.25
			pop_robot_build_cost_mult = -0.25
			pop_robot_build_speed_mult = 0.25
			pop_robot_upkeep_mult = -0.25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "population_lv2"
		policy_flags = {
			population_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
			pop_happiness = 0.5
			pop_government_ethic_attraction = 0.5
			pop_environment_tolerance = 0.5
			pop_migration_speed = 0.5
			pop_resettlement_cost_mult = -0.5
			pop_growth_speed = 0.5
			pop_other_species_happiness = 0.5
			pop_robot_build_cost_mult = -0.5
			pop_robot_build_speed_mult = 0.5
			pop_robot_upkeep_mult = -0.5
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "population_lv3"
		policy_flags = {
			population_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			pop_happiness = 0.75
			pop_government_ethic_attraction = 0.75
			pop_environment_tolerance = 0.75
			pop_migration_speed = 0.75
			pop_resettlement_cost_mult = -0.75
			pop_growth_speed = 0.75
			pop_other_species_happiness = 0.75
			pop_robot_build_cost_mult = -0.75
			pop_robot_build_speed_mult = 0.75
			pop_robot_upkeep_mult = -0.75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "population_lv4"
		policy_flags = {
			population_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			pop_happiness = 1
			pop_government_ethic_attraction = 1
			pop_environment_tolerance = 1
			pop_migration_speed = 1
			pop_resettlement_cost_mult = -1
			pop_growth_speed = 1
			pop_other_species_happiness = 1
			pop_robot_build_cost_mult = -1
			pop_robot_build_speed_mult = 1
			pop_robot_upkeep_mult = -1
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "population_insane"
		policy_flags = {
			population_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			pop_happiness = 2
			pop_government_ethic_attraction = 2
			pop_environment_tolerance = 2
			pop_migration_speed = 2
			pop_resettlement_cost_mult = -2
			pop_growth_speed = 2
			pop_other_species_happiness = 2
			pop_robot_build_cost_mult = -2
			pop_robot_build_speed_mult = 2
			pop_robot_upkeep_mult = -2
        }
		AI_weight = {
			weight = 0
		}
	}
}

administration = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "administration_no"	
		policy_flags = {
			administration_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "administration_lv1"
		policy_flags = {
			administration_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
			country_resource_influence_mult = 0.25
			country_sector_cap_add = 1
			country_core_sector_system_cap = 12
			edict_length_mult = 0.25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "administration_lv2"
		policy_flags = {
			administration_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
			country_resource_influence_mult = 0.5
			country_sector_cap_add = 2
			country_core_sector_system_cap = 25
			edict_length_mult = 0.5
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "administration_lv3"
		policy_flags = {
			administration_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			country_resource_influence_mult = 0.75
			country_sector_cap_add = 3
			country_core_sector_system_cap = 37
			edict_length_mult = 0.75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "administration_lv4"
		policy_flags = {
			administration_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			country_resource_influence_mult = 1
			country_sector_cap_add = 4
			country_core_sector_system_cap = 50
			edict_length_mult = 1
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "administration_insane"
		policy_flags = {
			administration_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			country_resource_influence_mult = 2
			country_sector_cap_add = 8
			country_core_sector_system_cap = 100
			edict_length_mult = 2
        }
		AI_weight = {
			weight = 0
		}
	}
}

economic = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "economic_no"	
		policy_flags = {
			economic_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "economic_lv1"
		policy_flags = {
			economic_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
			terraforming_cost_mult = -0.25
			terraform_speed_mult = 0.25
			planet_clear_blocker_cost_mult = -0.25
			planet_clear_blocker_time_mult = -0.25
			planet_building_build_speed_mult = 0.25
			planet_building_cost_mult = -0.25
			planet_colony_development_speed_mult = 0.25
			tile_resource_food_mult = 0.25
			tile_resource_minerals_mult = 0.25
			tile_resource_energy_mult = 0.25
			tile_resource_physics_research_mult = 0.25
			tile_resource_society_research_mult = 0.25
			tile_resource_engineering_research_mult = 0.25
			slave_production_output = 0.25
			slave_food_output = 0.25
			country_resource_unity_mult = 0.25
			mod_megastructure_build_cost_mult = -0.25
			megastructure_build_speed_mult = 0.25
			planet_building_upkeep_mult = -0.25
			pop_robot_production_output = 0.25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "economic_lv2"
		policy_flags = {
			economic_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
			terraforming_cost_mult = -0.5
			terraform_speed_mult = 0.5
			planet_clear_blocker_cost_mult = -0.5
			planet_clear_blocker_time_mult = -0.5
			planet_building_build_speed_mult = 0.5
			planet_building_cost_mult = -0.5
			planet_colony_development_speed_mult = 0.5
			tile_resource_food_mult = 0.5
			tile_resource_minerals_mult = 0.5
			tile_resource_energy_mult = 0.5
			tile_resource_physics_research_mult = 0.5
			tile_resource_society_research_mult = 0.5
			tile_resource_engineering_research_mult = 0.5
			slave_production_output = 0.5
			slave_food_output = 0.5
			country_resource_unity_mult = 0.5
			mod_megastructure_build_cost_mult = -0.5
			megastructure_build_speed_mult = 0.5
			planet_building_upkeep_mult = -0.5
			pop_robot_production_output = 0.5
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "economic_lv3"
		policy_flags = {
			economic_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			terraforming_cost_mult = -0.75
			terraform_speed_mult = 0.75
			planet_clear_blocker_cost_mult = -0.75
			planet_clear_blocker_time_mult = -0.75
			planet_building_build_speed_mult = 0.75
			planet_building_cost_mult = -0.75
			planet_colony_development_speed_mult = 0.75
			tile_resource_food_mult = 0.75
			tile_resource_minerals_mult = 0.75
			tile_resource_energy_mult = 0.75
			tile_resource_physics_research_mult = 0.75
			tile_resource_society_research_mult = 0.75
			tile_resource_engineering_research_mult = 0.75
			slave_production_output = 0.75
			slave_food_output = 0.75
			country_resource_unity_mult = 0.75
			mod_megastructure_build_cost_mult = -0.75
			megastructure_build_speed_mult = 0.75
			planet_building_upkeep_mult = -0.75
			pop_robot_production_output = 0.75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "economic_lv4"
		policy_flags = {
			economic_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			terraform_speed_mult = 1
			terraforming_cost_mult = -1
			planet_clear_blocker_cost_mult = -1
			planet_clear_blocker_time_mult = -1
			planet_building_build_speed_mult = 1
			planet_building_cost_mult = -1
			planet_colony_development_speed_mult = 1
			tile_resource_food_mult = 1
			tile_resource_minerals_mult = 1
			tile_resource_energy_mult = 1
			tile_resource_physics_research_mult = 1
			tile_resource_society_research_mult = 1
			tile_resource_engineering_research_mult = 1
			slave_production_output = 1
			slave_food_output = 1
			country_resource_unity_mult = 1
			mod_megastructure_build_cost_mult = -1
			megastructure_build_speed_mult = 1
			planet_building_upkeep_mult = -1
			pop_robot_production_output = 1
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "economic_insane"
		policy_flags = {
			economic_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			terraforming_cost_mult = -2
			terraform_speed_mult = 2
			planet_clear_blocker_cost_mult = -2
			planet_clear_blocker_time_mult = -2
			planet_building_build_speed_mult = 2
			planet_building_cost_mult = -2
			planet_colony_development_speed_mult = 2
			tile_resource_food_mult = 2
			tile_resource_minerals_mult = 2
			tile_resource_energy_mult = 2
			tile_resource_physics_research_mult = 2
			tile_resource_society_research_mult = 2
			tile_resource_engineering_research_mult = 2
			slave_production_output = 2
			slave_food_output = 2
			country_resource_unity_mult = 2
			mod_megastructure_build_cost_mult = -2
			megastructure_build_speed_mult = 2
			planet_building_upkeep_mult = -2
			pop_robot_production_output = 2
        }
		AI_weight = {
			weight = 0
		}
	}
}

leader = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "leader_no"	
		policy_flags = {
			leader_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "leader_lv1"
		policy_flags = {
			leader_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
			species_leader_exp_gain = 0.25
			country_leader_cap = 5
			country_leader_pool_size = 1
			leader_age = 25
			leader_influence_cost = -0.25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "leader_lv2"
		policy_flags = {
			leader_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
			species_leader_exp_gain = 0.5
			country_leader_cap = 10
			country_leader_pool_size = 3
			leader_age = 50
			leader_influence_cost = -0.5
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "leader_lv3"
		policy_flags = {
			leader_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			species_leader_exp_gain = 0.75
			country_leader_cap = 15
			country_leader_pool_size = 5
			leader_age = 75
			leader_influence_cost = -0.75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "leader_lv4"
		policy_flags = {
			leader_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			species_leader_exp_gain = 1
			country_leader_cap = 20
			country_leader_pool_size = 6
			leader_age = 100
			leader_influence_cost = -1
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "leader_insane"
		policy_flags = {
			leader_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			species_leader_exp_gain = 2
			country_leader_cap = 40
			country_leader_pool_size = 12
			leader_age = 200
			leader_influence_cost = -2
        }
		AI_weight = {
			weight = 0
		}
	}
}

explore = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "explore_no"	
		policy_flags = {
			explore_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "explore_lv1"
		policy_flags = {
			explore_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
			science_ship_survey_speed = 0.25
			ship_anomaly_research_speed_mult = 0.25
			ship_anomaly_generation_chance_mult = 0.25
			ship_anomaly_fail_risk = -0.25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "explore_lv2"
		policy_flags = {
			explore_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
			science_ship_survey_speed = 0.5
			ship_anomaly_research_speed_mult = 0.5
			ship_anomaly_generation_chance_mult = 0.5
			ship_anomaly_fail_risk = -0.5
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "explore_lv3"
		policy_flags = {
			explore_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			science_ship_survey_speed = 0.75
			ship_anomaly_research_speed_mult = 0.75
			ship_anomaly_generation_chance_mult = 0.75
			ship_anomaly_fail_risk = -0.75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "explore_lv4"
		policy_flags = {
			explore_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			science_ship_survey_speed = 1
			ship_anomaly_research_speed_mult = 1
			ship_anomaly_generation_chance_mult = 1
			ship_anomaly_fail_risk = -1
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "explore_insane"
		policy_flags = {
			explore_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			science_ship_survey_speed = 2
			ship_anomaly_research_speed_mult = 2
			ship_anomaly_generation_chance_mult = 2
			ship_anomaly_fail_risk = -2
        }
		AI_weight = {
			weight = 0
		}
	}
}

research = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "research_no"	
		policy_flags = {
			research_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "research_lv1"
		policy_flags = {
			research_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
			all_technology_research_speed = 0.25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "research_lv2"
		policy_flags = {
			research_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
			all_technology_research_speed = 0.5
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "research_lv3"
		policy_flags = {
			research_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			all_technology_research_speed = 0.75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "research_lv4"
		policy_flags = {
			research_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			all_technology_research_speed = 1
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "research_insane"
		policy_flags = {
			research_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			all_technology_research_speed = 2
        }
		AI_weight = {
			weight = 0
		}
	}
}

starbase = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "starbase_no"	
		policy_flags = {
			starbase_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "starbase_lv1"
		policy_flags = {
			starbase_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
            shipclass_military_station_damage_mult = 0.25
			shipclass_military_station_hull_mult = 0.25
			shipsize_military_station_small_build_cost_mult = -0.25
			shipsize_military_station_small_upkeep_mult = -0.25
			shipsize_outpost_station_build_cost_mult = -0.25
			shipsize_mining_station_build_cost_mult = -0.25
			country_starbase_upkeep_mult = -0.25
			ship_orbit_upkeep_mult = -0.25
			starbase_building_build_cost_mult = -0.25
			starbase_building_build_speed_mult = 0.25
			starbase_module_build_speed_mult = 0.25
			starbase_module_build_cost_mult = -0.25
			shipsize_starbase_outpost_build_speed_mult = 0.25
			shipsize_starbase_starport_build_speed_mult = 0.25
			shipsize_starbase_starhold_build_speed_mult = 0.25
			shipsize_starbase_starfortress_build_speed_mult = 0.25
			shipsize_starbase_citadel_build_speed_mult = 0.25
			shipsize_military_station_small_build_speed_mult = 0.25
			starbase_shipyard_build_speed_mult = 0.25
			starbase_shipyard_capacity_add = 25
			starbase_building_build_speed_mult = 0.25
			starbase_module_build_speed_mult = 0.25
			starbase_defensive_war_ship_build_speed_mult = 0.25
			starbase_defense_platform_capacity_add = 25
			shipsize_military_station_small_hull_mult = 0.25
			shipclass_starbase_hull_mult = 0.25
			shipsize_starbase_outpost_build_cost_mult = -0.25
			shipsize_starbase_starport_build_cost_mult = -0.25
			shipsize_starbase_starhold_build_cost_mult = -0.25
			shipsize_starbase_starfortress_build_cost_mult = -0.25
			shipsize_starbase_citadel_build_cost_mult = -0.25
			shipsize_research_station_build_cost_mult = -0.25
			shipsize_observation_station_build_cost_mult = -0.25
			shipclass_military_station_build_cost_mult = -0.25
			shipclass_starbase_build_cost_mult = -0.25
			starbase_ship_build_cost_mult = -0.25
			starbase_shipyard_build_cost_mult = -0.25
			shipsize_starbase_outpost_upkeep_mult = -0.25
			shipsize_starbase_starport_upkeep_mult = -0.25
			shipsize_starbase_starhold_upkeep_mult = -0.25
			shipsize_starbase_starfortress_upkeep_mult = -0.25
			shipsize_starbase_citadel_upkeep_mult = -0.25
			shipsize_spaceport_upkeep_mult = -0.25
			shipsize_mining_station_upkeep_mult = -0.25
			shipsize_research_station_upkeep_mult = -0.25
			shipsize_observation_station_upkeep_mult = -0.25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "starbase_lv2"
		policy_flags = {
			starbase_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
            shipclass_military_station_damage_mult = 0.5
			shipclass_military_station_hull_mult = 0.5
			shipsize_military_station_small_build_cost_mult = -0.5
			shipsize_military_station_small_upkeep_mult = -0.5
			shipsize_outpost_station_build_cost_mult = -0.5
			shipsize_mining_station_build_cost_mult = -0.5
			country_starbase_upkeep_mult = -0.5
			ship_orbit_upkeep_mult = -0.5
			starbase_building_build_cost_mult = -0.5
			starbase_building_build_speed_mult = 0.5
			starbase_module_build_speed_mult = 0.5
			starbase_module_build_cost_mult = -0.5
			shipsize_starbase_outpost_build_speed_mult = 0.5
			shipsize_starbase_starport_build_speed_mult = 0.5
			shipsize_starbase_starhold_build_speed_mult = 0.5
			shipsize_starbase_starfortress_build_speed_mult = 0.5
			shipsize_starbase_citadel_build_speed_mult = 0.5
			shipsize_military_station_small_build_speed_mult = 0.5
			starbase_shipyard_build_speed_mult = 0.5
			starbase_shipyard_capacity_add = 50
			starbase_building_build_speed_mult = 0.5
			starbase_module_build_speed_mult = 0.5
			starbase_defensive_war_ship_build_speed_mult = 0.5
			starbase_defense_platform_capacity_add = 50
			shipsize_military_station_small_hull_mult = 0.5
			shipclass_starbase_hull_mult = 0.5
			shipsize_starbase_outpost_build_cost_mult = -0.5
			shipsize_starbase_starport_build_cost_mult = -0.5
			shipsize_starbase_starhold_build_cost_mult = -0.5
			shipsize_starbase_starfortress_build_cost_mult = -0.5
			shipsize_starbase_citadel_build_cost_mult = -0.5
			shipsize_research_station_build_cost_mult = -0.5
			shipsize_observation_station_build_cost_mult = -0.5
			shipclass_military_station_build_cost_mult = -0.5
			shipclass_starbase_build_cost_mult = -0.5
			starbase_ship_build_cost_mult = -0.5
			starbase_shipyard_build_cost_mult = -0.5
			shipsize_starbase_outpost_upkeep_mult = -0.5
			shipsize_starbase_starport_upkeep_mult = -0.5
			shipsize_starbase_starhold_upkeep_mult = -0.5
			shipsize_starbase_starfortress_upkeep_mult = -0.5
			shipsize_starbase_citadel_upkeep_mult = -0.5
			shipsize_spaceport_upkeep_mult = -0.5
			shipsize_mining_station_upkeep_mult = -0.5
			shipsize_research_station_upkeep_mult = -0.5
			shipsize_observation_station_upkeep_mult = -0.5
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "starbase_lv3"
		policy_flags = {
			starbase_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			shipclass_military_station_damage_mult = 0.75
			shipclass_military_station_hull_mult = 0.75
			shipsize_military_station_small_build_cost_mult = -0.75
			shipsize_military_station_small_upkeep_mult = -0.75
			shipsize_outpost_station_build_cost_mult = -0.75
			shipsize_mining_station_build_cost_mult = -0.75
			country_starbase_upkeep_mult = -0.75
			ship_orbit_upkeep_mult = -0.75
			starbase_building_build_cost_mult = -0.75
			starbase_building_build_speed_mult = 0.75
			starbase_module_build_speed_mult = 0.75
			starbase_module_build_cost_mult = -0.75
			shipsize_starbase_outpost_build_speed_mult = 0.75
			shipsize_starbase_starport_build_speed_mult = 0.75
			shipsize_starbase_starhold_build_speed_mult = 0.75
			shipsize_starbase_starfortress_build_speed_mult = 0.75
			shipsize_starbase_citadel_build_speed_mult = 0.75
			shipsize_military_station_small_build_speed_mult = 0.75
			starbase_shipyard_build_speed_mult = 0.75
			starbase_shipyard_capacity_add = 75
			starbase_building_build_speed_mult = 0.75
			starbase_module_build_speed_mult = 0.75
			starbase_defensive_war_ship_build_speed_mult = 0.75
			starbase_defense_platform_capacity_add = 75
			shipsize_military_station_small_hull_mult = 0.75
			shipclass_starbase_hull_mult = 0.75
			shipsize_starbase_outpost_build_cost_mult = -0.75
			shipsize_starbase_starport_build_cost_mult = -0.75
			shipsize_starbase_starhold_build_cost_mult = -0.75
			shipsize_starbase_starfortress_build_cost_mult = -0.75
			shipsize_starbase_citadel_build_cost_mult = -0.75
			shipsize_research_station_build_cost_mult = -0.75
			shipsize_observation_station_build_cost_mult = -0.75
			shipclass_military_station_build_cost_mult = -0.75
			shipclass_starbase_build_cost_mult = -0.75
			starbase_ship_build_cost_mult = -0.75
			starbase_shipyard_build_cost_mult = -0.75
			shipsize_starbase_outpost_upkeep_mult = -0.75
			shipsize_starbase_starport_upkeep_mult = -0.75
			shipsize_starbase_starhold_upkeep_mult = -0.75
			shipsize_starbase_starfortress_upkeep_mult = -0.75
			shipsize_starbase_citadel_upkeep_mult = -0.75
			shipsize_spaceport_upkeep_mult = -0.75
			shipsize_mining_station_upkeep_mult = -0.75
			shipsize_research_station_upkeep_mult = -0.75
			shipsize_observation_station_upkeep_mult = -0.75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "starbase_lv4"
		policy_flags = {
			starbase_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			shipclass_military_station_damage_mult = 1
			shipclass_military_station_hull_mult = 1
			shipsize_military_station_small_build_cost_mult = -1
			shipsize_military_station_small_upkeep_mult = -1
			shipsize_outpost_station_build_cost_mult = -1
			shipsize_mining_station_build_cost_mult = -1
			country_starbase_upkeep_mult = -1
			ship_orbit_upkeep_mult = -1
			starbase_building_build_cost_mult = -1
			starbase_building_build_speed_mult = 1
			starbase_module_build_speed_mult = 1
			starbase_module_build_cost_mult = -1
			shipsize_starbase_outpost_build_speed_mult = 1
			shipsize_starbase_starport_build_speed_mult = 1
			shipsize_starbase_starhold_build_speed_mult = 1
			shipsize_starbase_starfortress_build_speed_mult = 1
			shipsize_starbase_citadel_build_speed_mult = 1
			shipsize_military_station_small_build_speed_mult = 1
			starbase_shipyard_build_speed_mult = 1
			starbase_shipyard_capacity_add = 100
			starbase_building_build_speed_mult = 1
			starbase_module_build_speed_mult = 1
			starbase_defensive_war_ship_build_speed_mult = 1
			starbase_defense_platform_capacity_add = 100
			shipsize_military_station_small_hull_mult = 1
			shipclass_starbase_hull_mult = 1
			shipsize_starbase_outpost_build_cost_mult = -1
			shipsize_starbase_starport_build_cost_mult = -1
			shipsize_starbase_starhold_build_cost_mult = -1
			shipsize_starbase_starfortress_build_cost_mult = -1
			shipsize_starbase_citadel_build_cost_mult = -1
			shipsize_research_station_build_cost_mult = -1
			shipsize_observation_station_build_cost_mult = -1
			shipclass_military_station_build_cost_mult = -1
			shipclass_starbase_build_cost_mult = -1
			starbase_ship_build_cost_mult = -1
			starbase_shipyard_build_cost_mult = -1
			shipsize_starbase_outpost_upkeep_mult = -1
			shipsize_starbase_starport_upkeep_mult = -1
			shipsize_starbase_starhold_upkeep_mult = -1
			shipsize_starbase_starfortress_upkeep_mult = -1
			shipsize_starbase_citadel_upkeep_mult = -1
			shipsize_spaceport_upkeep_mult = -1
			shipsize_mining_station_upkeep_mult = -1
			shipsize_research_station_upkeep_mult = -1
			shipsize_observation_station_upkeep_mult = -1
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "starbase_insane"
		policy_flags = {
			starbase_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			shipclass_military_station_damage_mult = 2
			shipclass_military_station_hull_mult = 2
			shipsize_military_station_small_build_cost_mult = -2
			shipsize_military_station_small_upkeep_mult = -2
			shipsize_outpost_station_build_cost_mult = -2
			shipsize_mining_station_build_cost_mult = -2
			country_starbase_upkeep_mult = -2
			ship_orbit_upkeep_mult = -2
			starbase_building_build_cost_mult = -2
			starbase_building_build_speed_mult = 2
			starbase_module_build_speed_mult = 2
			starbase_module_build_cost_mult = -2
			shipsize_starbase_outpost_build_speed_mult = 2
			shipsize_starbase_starport_build_speed_mult = 2
			shipsize_starbase_starhold_build_speed_mult = 2
			shipsize_starbase_starfortress_build_speed_mult = 2
			shipsize_starbase_citadel_build_speed_mult = 2
			shipsize_military_station_small_build_speed_mult = 2
			starbase_shipyard_build_speed_mult = 2
			starbase_shipyard_capacity_add = 200
			starbase_building_build_speed_mult = 2
			starbase_module_build_speed_mult = 2
			starbase_defensive_war_ship_build_speed_mult = 2
			starbase_defense_platform_capacity_add = 200
			shipsize_military_station_small_hull_mult = 2
			shipclass_starbase_hull_mult = 2
			shipsize_starbase_outpost_build_cost_mult = -2
			shipsize_starbase_starport_build_cost_mult = -2
			shipsize_starbase_starhold_build_cost_mult = -2
			shipsize_starbase_starfortress_build_cost_mult = -2
			shipsize_starbase_citadel_build_cost_mult = -2
			shipsize_research_station_build_cost_mult = -2
			shipsize_observation_station_build_cost_mult = -2
			shipclass_military_station_build_cost_mult = -2
			shipclass_starbase_build_cost_mult = -2
			starbase_ship_build_cost_mult = -2
			starbase_shipyard_build_cost_mult = -2
			shipsize_starbase_outpost_upkeep_mult = -2
			shipsize_starbase_starport_upkeep_mult = -2
			shipsize_starbase_starhold_upkeep_mult = -2
			shipsize_starbase_starfortress_upkeep_mult = -2
			shipsize_starbase_citadel_upkeep_mult = -2
			shipsize_spaceport_upkeep_mult = -2
			shipsize_mining_station_upkeep_mult = -2
			shipsize_research_station_upkeep_mult = -2
			shipsize_observation_station_upkeep_mult = -2
        }
		AI_weight = {
			weight = 0
		}
	}
}

fleet = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "fleet_no"	
		policy_flags = {
			fleet_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "fleet_lv1"
		policy_flags = {
			fleet_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
			ship_upkeep_mult = -0.25
			navy_size_mult = 0.25
			spaceport_ship_build_cost_mult = -0.25
			spaceport_ship_build_time_mult = -0.25
			country_ship_upgrade_cost_mult = -0.25
			ship_armor_mult = 0.25
			ship_hitpoints_mult = 0.25
			ship_reparation_speed_mult = 0.25
			ship_weapon_damage = 0.25
			ship_fire_rate_mult = 0.25
			ship_accuracy_mult = 0.25
			ship_evasion_mult = 0.25
			ship_sensor_range_mult = 0.25
			ship_speed_mult = 0.25
			shipsize_corvette_construction_speed_mult = 0.25
			shipsize_destroyer_construction_speed_mult = 0.25
			shipsize_cruiser_construction_speed_mult = 0.25
			shipsize_battleship_construction_speed_mult = 0.25
			shipsize_science_construction_speed_mult = 0.25
			shipsize_colonizer_construction_speed_mult = 0.25
			shipsize_colonizer_build_cost_mult = -0.25
			shipsize_science_build_cost_mult = -0.25
			shipsize_corvette_build_cost_mult = -0.25
			shipsize_destroyer_build_cost_mult = -0.25
			shipsize_cruiser_build_cost_mult = -0.25
			shipsize_battleship_build_cost_mult = -0.25
			shipsize_constructor_build_cost_mult = -0.25
			ship_speed_reduction = -0.25
			ship_shield_mult = 0.25
			ship_hull_mult = 0.25
			country_claim_influence_cost_mult = -0.25
			ship_hull_regen_add_perc = 25
			ship_armor_regen_add_perc = 25
			ship_shield_regen_add_perc = 25
			ship_shield_reduction = -0.25
			ship_disengage_chance_mult = 0.25
			ship_armor_reduction = -0.25
			ship_armor_damage_mult = 0.25
			ship_speed_reduction = -0.25
			ship_hull_damage_mult = 0.25
			ship_build_speed_mult = 0.25
			shipsize_corvette_build_speed_mult = 0.25
			shipsize_destroyer_build_speed_mult = 0.25
			shipsize_cruiser_build_speed_mult = 0.25
			shipsize_battleship_build_speed_mult = 0.25
			shipsize_colonizer_build_speed_mult = 0.25
			shipsize_corvette_upkeep_mult = -0.25
			shipsize_destroyer_upkeep_mult = -0.25
			shipsize_cruiser_upkeep_mult = -0.25
			shipsize_battleship_upkeep_mult = -0.25
			shipsize_titan_upkeep_mult = -0.25
			shipsize_science_upkeep_mult = -0.25
			shipsize_constructor_upkeep_mult = -0.25
			shipsize_colonizer_upkeep_mult = -0.25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "fleet_lv2"
		policy_flags = {
			fleet_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
			ship_upkeep_mult = -0.5
			navy_size_mult = 0.5
			spaceport_ship_build_cost_mult = -0.5
			spaceport_ship_build_time_mult = -0.5
			country_ship_upgrade_cost_mult = -0.5
			ship_armor_mult = 0.5
			ship_hitpoints_mult = 0.5
			ship_reparation_speed_mult = 0.5
			ship_weapon_damage = 0.5
			ship_fire_rate_mult = 0.5
			ship_accuracy_mult = 0.5
			ship_evasion_mult = 0.5
			ship_sensor_range_mult = 0.5
			ship_speed_mult = 0.5
			shipsize_colonizer_build_cost_mult = -0.5
			shipsize_science_build_cost_mult = -0.5
			shipsize_corvette_build_cost_mult = -0.5
			shipsize_destroyer_build_cost_mult = -0.5
			shipsize_cruiser_build_cost_mult = -0.5
			shipsize_battleship_build_cost_mult = -0.5
			shipsize_constructor_build_cost_mult = -0.5
			ship_speed_reduction = -0.5
			ship_shield_mult = 0.5
			ship_hull_mult = 0.5
			country_claim_influence_cost_mult = -0.5
			ship_hull_regen_add_perc = 50
			ship_armor_regen_add_perc = 50
			ship_shield_regen_add_perc = 50
			ship_shield_reduction = -0.5
			ship_disengage_chance_mult = 0.5
			ship_armor_reduction = -0.5
			ship_armor_damage_mult = 0.5
			ship_speed_reduction = -0.5
			ship_hull_damage_mult = 0.5
			ship_build_speed_mult = 0.5
			shipsize_corvette_build_speed_mult = 0.5
			shipsize_destroyer_build_speed_mult = 0.5
			shipsize_cruiser_build_speed_mult = 0.5
			shipsize_battleship_build_speed_mult = 0.5
			shipsize_colonizer_build_speed_mult = 0.5
			starbase_defensive_war_ship_build_speed_mult = 0.5
			shipsize_corvette_upkeep_mult = -0.5
			shipsize_destroyer_upkeep_mult = -0.5
			shipsize_cruiser_upkeep_mult = -0.5
			shipsize_battleship_upkeep_mult = -0.5
			shipsize_titan_upkeep_mult = -0.5
			shipsize_science_upkeep_mult = -0.5
			shipsize_constructor_upkeep_mult = -0.5
			shipsize_colonizer_upkeep_mult = -0.5
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "fleet_lv3"
		policy_flags = {
			fleet_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			ship_upkeep_mult = -0.7575
			navy_size_mult = 0.75
			spaceport_ship_build_cost_mult = -0.75
			spaceport_ship_build_time_mult = -0.75
			country_ship_upgrade_cost_mult = -0.75
			ship_armor_mult = 0.75
			ship_hitpoints_mult = 0.75
			ship_reparation_speed_mult = 0.75
			ship_weapon_damage = 0.75
			ship_fire_rate_mult = 0.75
			ship_accuracy_mult = 0.75
			ship_evasion_mult = 0.75
			ship_sensor_range_mult = 0.75
			ship_speed_mult = 0.75
			shipsize_colonizer_build_cost_mult = -0.75
			shipsize_science_build_cost_mult = -0.75
			shipsize_corvette_build_cost_mult = -0.75
			shipsize_destroyer_build_cost_mult = -0.75
			shipsize_cruiser_build_cost_mult = -0.75
			shipsize_battleship_build_cost_mult = -0.75
			shipsize_constructor_build_cost_mult = -0.75
			ship_speed_reduction = -0.75
			ship_shield_mult = 0.75
			ship_hull_mult = 0.75
			country_claim_influence_cost_mult = -0.75
			ship_hull_regen_add_perc = 75
			ship_armor_regen_add_perc = 75
			ship_shield_regen_add_perc = 75
			ship_shield_reduction = -0.75
			ship_disengage_chance_mult = 0.75
			ship_armor_reduction = -0.75
			ship_armor_damage_mult = 0.75
			ship_speed_reduction = -0.75
			ship_hull_damage_mult = 0.75
			ship_build_speed_mult = 0.75
			shipsize_corvette_build_speed_mult = 0.75
			shipsize_destroyer_build_speed_mult = 0.75
			shipsize_cruiser_build_speed_mult = 0.75
			shipsize_battleship_build_speed_mult = 0.75
			shipsize_colonizer_build_speed_mult = 0.75
			starbase_defensive_war_ship_build_speed_mult = 0.75
			shipsize_corvette_upkeep_mult = -0.75
			shipsize_destroyer_upkeep_mult = -0.75
			shipsize_cruiser_upkeep_mult = -0.75
			shipsize_battleship_upkeep_mult = -0.75
			shipsize_titan_upkeep_mult = -0.75
			shipsize_science_upkeep_mult = -0.75
			shipsize_constructor_upkeep_mult = -0.75
			shipsize_colonizer_upkeep_mult = -0.75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "fleet_lv4"
		policy_flags = {
			fleet_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			ship_upkeep_mult = -1
			navy_size_mult = 1
			spaceport_ship_build_cost_mult = -1
			spaceport_ship_build_time_mult = -1
			country_ship_upgrade_cost_mult = -1
			ship_armor_mult = 1
			ship_hitpoints_mult = 1
			ship_reparation_speed_mult = 1
			ship_weapon_damage = 1
			ship_fire_rate_mult = 1
			ship_accuracy_mult = 1
			ship_evasion_mult = 1
			ship_sensor_range_mult = 1
			ship_speed_mult = 1
			shipsize_colonizer_build_cost_mult = -1
			shipsize_science_build_cost_mult = -1
			shipsize_corvette_build_cost_mult = -1
			shipsize_destroyer_build_cost_mult = -1
			shipsize_cruiser_build_cost_mult = -1
			shipsize_battleship_build_cost_mult = -1
			shipsize_constructor_build_cost_mult = -1
			ship_speed_reduction = -1
			ship_shield_mult = 1
			ship_hull_mult = 1
			country_claim_influence_cost_mult = -1
			ship_hull_regen_add_perc = 100
			ship_armor_regen_add_perc = 100
			ship_shield_regen_add_perc = 100
			ship_shield_reduction = -1
			ship_disengage_chance_mult = 1
			ship_armor_reduction = -1
			ship_armor_damage_mult = 1
			ship_speed_reduction = -1
			ship_hull_damage_mult = 1
			ship_build_speed_mult = 1
			shipsize_corvette_build_speed_mult = 1
			shipsize_destroyer_build_speed_mult = 1
			shipsize_cruiser_build_speed_mult = 1
			shipsize_battleship_build_speed_mult = 1
			shipsize_colonizer_build_speed_mult = 1
			starbase_defensive_war_ship_build_speed_mult = 1
			shipsize_corvette_upkeep_mult = -1
			shipsize_destroyer_upkeep_mult = -1
			shipsize_cruiser_upkeep_mult = -1
			shipsize_battleship_upkeep_mult = -1
			shipsize_titan_upkeep_mult = -1
			shipsize_science_upkeep_mult = -1
			shipsize_constructor_upkeep_mult = -1
			shipsize_colonizer_upkeep_mult = -1
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "fleet_insane"
		policy_flags = {
			fleet_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			ship_upkeep_mult = -2
			navy_size_mult = 2
			spaceport_ship_build_cost_mult = -2
			spaceport_ship_build_time_mult = -2
			country_ship_upgrade_cost_mult = -2
			ship_armor_mult = 2
			ship_hitpoints_mult = 2
			ship_reparation_speed_mult = 2
			ship_weapon_damage = 2
			ship_fire_rate_mult = 2
			ship_accuracy_mult = 2
			ship_evasion_mult = 2
			ship_sensor_range_mult = 2
			ship_speed_mult = 2
			shipsize_colonizer_build_cost_mult = -2
			shipsize_science_build_cost_mult = -2
			shipsize_corvette_build_cost_mult = -2
			shipsize_destroyer_build_cost_mult = -2
			shipsize_cruiser_build_cost_mult = -2
			shipsize_battleship_build_cost_mult = -2
			shipsize_constructor_build_cost_mult = -2
			ship_speed_reduction = -2
			ship_shield_mult = 2
			ship_hull_mult = 2
			country_claim_influence_cost_mult = -2
			ship_hull_regen_add_perc = 200
			ship_armor_regen_add_perc = 200
			ship_shield_regen_add_perc = 200
			ship_shield_reduction = -2
			ship_disengage_chance_mult = 2
			ship_armor_reduction = -2
			ship_armor_damage_mult = 2
			ship_speed_reduction = -2
			ship_hull_damage_mult = 2
			ship_build_speed_mult = 2
			shipsize_corvette_build_speed_mult = 2
			shipsize_destroyer_build_speed_mult = 2
			shipsize_cruiser_build_speed_mult = 2
			shipsize_battleship_build_speed_mult = 2
			shipsize_colonizer_build_speed_mult = 2
			starbase_defensive_war_ship_build_speed_mult = 2
			shipsize_corvette_upkeep_mult = -2
			shipsize_destroyer_upkeep_mult = -2
			shipsize_cruiser_upkeep_mult = -2
			shipsize_battleship_upkeep_mult = -2
			shipsize_titan_upkeep_mult = -2
			shipsize_science_upkeep_mult = -2
			shipsize_constructor_upkeep_mult = -2
			shipsize_colonizer_upkeep_mult = -2
        }
		AI_weight = {
			weight = 0
		}
	}
}


army = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "army_no"	
		policy_flags = {
			army_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "army_lv1"
		policy_flags = {
			army_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
			planet_army_build_cost_mult = -0.25
			planet_army_build_speed_mult = 0.25
			army_upkeep_mult = -0.25
			army_health = 0.25
			garrison_health = 0.25
			army_morale = 0.25
			army_damage_mult = 0.25
			army_defense_morale_mult = 0.25
			army_defense_damage_mult = 0.25
			army_attack_morale_mult = 0.25
			army_attack_damage_mult = 0.25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "army_lv2"
		policy_flags = {
			army_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
			planet_army_build_cost_mult = -0.5
			planet_army_build_speed_mult = 0.5
			army_upkeep_mult = -0.5
			army_health = 0.5
			garrison_health = 0.5
			army_morale = 0.5
			army_damage_mult = 0.5
			army_defense_morale_mult = 0.5
			army_defense_damage_mult = 0.5
			army_attack_morale_mult = 0.5
			army_attack_damage_mult = 0.5
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "army_lv3"
		policy_flags = {
			army_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			planet_army_build_cost_mult = -0.75
			planet_army_build_speed_mult = 0.75
			army_upkeep_mult = -0.75
			army_health = 0.75
			garrison_health = 0.75
			army_morale = 0.75
			army_damage_mult = 0.75
			army_defense_morale_mult = 0.75
			army_defense_damage_mult = 0.75
			army_attack_morale_mult = 0.75
			army_attack_damage_mult = 0.75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "army_lv4"
		policy_flags = {
			army_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			planet_army_build_cost_mult = -1
			planet_army_build_speed_mult = 1
			army_upkeep_mult = -1
			army_health = 1
			garrison_health = 1
			army_morale = 1
			army_damage_mult = 1
			army_defense_morale_mult = 1
			army_defense_damage_mult = 1
			army_attack_morale_mult = 1
			army_attack_damage_mult = 1
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "army_insane"
		policy_flags = {
			army_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			planet_army_build_cost_mult = -2
			planet_army_build_speed_mult = 2
			army_upkeep_mult = -2
			army_health = 2
			garrison_health = 2
			army_morale = 2
			army_damage_mult = 2
			army_defense_morale_mult = 2
			army_defense_damage_mult = 2
			army_attack_morale_mult = 2
			army_attack_damage_mult = 2
        }
		AI_weight = {
			weight = 0
		}
	}
}


ftl = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "ftl_no"	
		policy_flags = {
			ftl_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "ftl_lv1"
		policy_flags = {
			ftl_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
			ship_windup_mult = -0.25
			ship_winddown_mult = -0.25
			ship_ftl_jumpdrive_range_mult = 0.25
			ship_interstellar_speed_mult = 0.25
			ship_ftl_warp_range_mult = 0.25
			ship_ftl_wormhole_range_mult = 0.25
			ship_ftl_wormhole_speed_mult = 0.25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "ftl_lv2"
		policy_flags = {
			ftl_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
			ship_windup_mult = -0.5
			ship_winddown_mult = -0.5
			ship_ftl_jumpdrive_range_mult = 0.5
			ship_interstellar_speed_mult = 0.5
			ship_ftl_warp_range_mult = 0.5
			ship_ftl_wormhole_range_mult = 0.5
			ship_ftl_wormhole_speed_mult = 0.5
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "ftl_lv3"
		policy_flags = {
			ftl_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			ship_windup_mult = -0.75
			ship_winddown_mult = -0.75
			ship_ftl_jumpdrive_range_mult = 0.75
			ship_interstellar_speed_mult = 0.75
			ship_ftl_warp_range_mult = 0.75
			ship_ftl_wormhole_range_mult = 0.75
			ship_ftl_wormhole_speed_mult = 0.75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "ftl_lv4"
		policy_flags = {
			ftl_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			ship_windup_mult = -1
			ship_winddown_mult = -1
			ship_ftl_jumpdrive_range_mult = 1
			ship_interstellar_speed_mult = 1
			ship_ftl_warp_range_mult = 1
			ship_ftl_wormhole_range_mult = 1
			ship_ftl_wormhole_speed_mult = 1
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "ftl_insane"
		policy_flags = {
			ftl_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			ship_windup_mult = -2
			ship_winddown_mult = -2
			ship_ftl_jumpdrive_range_mult = 2
			ship_interstellar_speed_mult = 2
			ship_ftl_warp_range_mult = 2
			ship_ftl_wormhole_range_mult = 2
			ship_ftl_wormhole_speed_mult = 2
        }
		AI_weight = {
			weight = 0
		}
	}
}


other = {
	potential = {
		always = yes
		NOT = {
			has_global_flag = menuhide_on
		}
	}
	option = {
		name = "other_no"	
		policy_flags = {
			other_no
		}
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "other_lv1"
		policy_flags = {
			other_lv1
		}
		potential = {
			is_ai = no
		}
		modifier = {
			max_minerals = 125000
			max_energy = 125000
			max_influence = 12500
			trait_points = 25
			buildable_robot_pop_1_construction_speed_mult = 0.25
			buildable_robot_pop_3_construction_speed_mult = 0.25
			buildable_modded_robot_pop_construction_speed_mult = 0.25
			buildable_robot_pop_1_awoken_construction_speed_mult = 0.25
			buildable_robot_pop_2_awoken_build_cost_mult = 0.25
			buildable_robot_pop_3_awoken_construction_speed_mult = 0.25
			buildable_robot_pop_2_build_cost_mult = -0.25
			buildable_robot_pop_4_build_cost_mult = -0.25
			buildable_machine_pop_build_cost_mult = -0.25
			BIOLOGICAL_species_trait_points_add = 25
			ROBOT_species_trait_points_add = 25
			OTHER_species_trait_points_add = 25
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "other_lv2"
		policy_flags = {
			other_lv2
		}
		potential = {
			is_ai = no
		}
		modifier = {
			max_minerals = 250000
			max_energy = 250000
			max_influence = 25000
			trait_points = 50
			buildable_robot_pop_1_construction_speed_mult = 0.5
			buildable_robot_pop_3_construction_speed_mult = 0.5
			buildable_modded_robot_pop_construction_speed_mult = 0.5
			buildable_robot_pop_1_awoken_construction_speed_mult = 0.5
			buildable_robot_pop_2_awoken_build_cost_mult = 0.5
			buildable_robot_pop_3_awoken_construction_speed_mult = 0.5
			buildable_robot_pop_2_build_cost_mult = -0.5
			buildable_robot_pop_4_build_cost_mult = -0.5
			buildable_machine_pop_build_cost_mult = -0.5
			BIOLOGICAL_species_trait_points_add = 50
			ROBOT_species_trait_points_add = 50
			OTHER_species_trait_points_add = 50
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "other_lv3"
		policy_flags = {
			other_lv3
		}
		potential = {
			is_ai = no
		}
		modifier = {
			max_minerals = 375000
			max_energy = 375000
			max_influence = 37500
			trait_points = 75
			buildable_robot_pop_1_construction_speed_mult = 0.75
			buildable_robot_pop_3_construction_speed_mult = 0.75
			buildable_modded_robot_pop_construction_speed_mult = 0.75
			buildable_robot_pop_1_awoken_construction_speed_mult = 0.75
			buildable_robot_pop_2_awoken_build_cost_mult = 0.75
			buildable_robot_pop_3_awoken_construction_speed_mult = 0.75
			buildable_robot_pop_2_build_cost_mult = -0.75
			buildable_robot_pop_4_build_cost_mult = -0.75
			buildable_machine_pop_build_cost_mult = -0.75
			BIOLOGICAL_species_trait_points_add = 75
			ROBOT_species_trait_points_add = 75
			OTHER_species_trait_points_add = 75
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "other_lv4"
		policy_flags = {
			other_lv4
		}
		potential = {
			is_ai = no
		}
		modifier = {
			max_minerals = 500000
			max_energy = 500000
			max_influence = 50000
			trait_points = 100
			buildable_robot_pop_1_construction_speed_mult = 1
			buildable_robot_pop_3_construction_speed_mult = 1
			buildable_modded_robot_pop_construction_speed_mult = 1
			buildable_robot_pop_1_awoken_construction_speed_mult = 1
			buildable_robot_pop_2_awoken_build_cost_mult = 1
			buildable_robot_pop_3_awoken_construction_speed_mult = 1
			buildable_robot_pop_2_build_cost_mult = -1
			buildable_robot_pop_4_build_cost_mult = -1
			buildable_machine_pop_build_cost_mult = -1
			BIOLOGICAL_species_trait_points_add = 100
			ROBOT_species_trait_points_add = 100
			OTHER_species_trait_points_add = 100
        }
		AI_weight = {
			weight = 0
		}
	}
	option = {
		name = "other_insane"
		policy_flags = {
			other_insane
		}
		potential = {
			is_ai = no
		}
		modifier = {
			max_minerals = 1000000
			max_energy = 1000000
			max_influence = 100000
			trait_points = 200
			buildable_robot_pop_1_construction_speed_mult = 2
			buildable_robot_pop_3_construction_speed_mult = 2
			buildable_modded_robot_pop_construction_speed_mult = 2
			buildable_robot_pop_1_awoken_construction_speed_mult = 2
			buildable_robot_pop_2_awoken_build_cost_mult = 2
			buildable_robot_pop_3_awoken_construction_speed_mult = 2
			buildable_robot_pop_2_build_cost_mult = -2
			buildable_robot_pop_4_build_cost_mult = -2
			buildable_machine_pop_build_cost_mult = -2
			BIOLOGICAL_species_trait_points_add = 200
			ROBOT_species_trait_points_add = 200
			OTHER_species_trait_points_add = 200
        }
		AI_weight = {
			weight = 0
		}
	}
}